01/06/2015

Idea 3

The Female Role in Video Games


5 Quotes:



  1. "The vast majority of female characters have been found to be non-playable, meaning they cannot be played by the gamer. This suggests a female secondary status in video games" (Burgess, Stermer and Burgess) 
  2. "a sample of 669 action, shooter, and role-playing games selected by EEDAR in 2012,only 24 (4%) had an exclusively female protagonist, and 300 (45%) provided the option of selecting one" (Burgess, Stermer and Burgess)
  3. "The Princess may be seen as the female counterpart of the hero. For males, she is that which the hero lacks in all of the games." (Sherman)
  4. "Every girl I asked responded instantly that she played the princess in this sequel. Boys on the other hand, play Luigi or Toadstool." (Sherman)
  5. "It is through the process of socialization that boys and girls are encouraged to adopt and develop certain personality traits that are often referred to as masculine and feminine." (Dietz, 1998)
  6. "video games that are being played by today's youth present an overwhelmingly traditional and negative portrayal of women and that the development of gender identities and expectations among youngsters may be affected by these portrayals. For example, girls may expect that they will continue to be victims and needy and that their responsibilities include maintaining beauty and sexual appeal while boys may determine that their role is to protect and defend women and to poses them even through the use of violence." (Dietz, 1998)



  • Sherman, Sharon R. 'Perils Of The Princess: Gender And Genre In Video Games'. Western Folklore 56.3/4 (1997): 243. Web.
  • Burgess, Melinda C. R., Steven Paul Stermer, and Stephen R. Burgess. 'Sex, Lies, And Video Games: The Portrayal Of Male And Female Characters On Video Game Covers'. Sex Roles 57.5-6 (2007): 419-433. Web. 1 June 2015.
  • Dietz, T. (1998). An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior. Sex Roles, 38(5/6), pp.425-442.


5 locations/places:


  • Arcades
  • Home/Living room/Bedrooms
  • Game stores
  • Game & comic conventions
  • General entertainment stores/supermarkets

5 Websites:
  1. http://feministfrequency.com/tag/tropes-vs-women-in-video-games/
  2. http://geekfeminism.wikia.com/wiki/List_of_Women_Characters_in_Video_Games
  3. https://www.youtube.com/user/feministfrequency
  4. http://www.theguardian.com/technology/commentisfree/2014/feb/19/video-games-need-more-women-female-characters
  5. http://www.theguardian.com/commentisfree/2014/sep/18/52-percent-people-playing-games-women-industry-doesnt-know
  6. http://fortune.com/2014/09/23/10-powerful-women-video-games/
  7. https://medium.com/@adrianchm/women-and-video-games-f0eb7a7d75fa



5 relevant/inspiring images:







5 Sketches:


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